using Godot;
using System;

public partial class Node2dd : Node2D
{
    public override void _Ready()
    {
        base._Ready();
        Type T = Type.GetType("NoTargetSkill");
        var md = Global.SkillModelDic[1];
        var ins = Activator.CreateInstance(T, md);
        GD.Print(ins.GetType().Name);
    }
}
